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Let's Analyze ZZT! War-Torn Part 1 [Mar. 2nd, 2013|01:36 pm]

dr_dos

zzt_000.png



After a very long pause, it's time to jump ahead all the way to 1998. May 7th, 1998 thanks to the text file offering a release date. At Nadir's suggestion I'll be playing through War-Torn by Matt Dabrowski, who more often used the nickname Madguy O' Bedlam.



The game's text file gives us some background.



Quote:



Oh, joy of joys, War-Torn is finally finished! After three months of

intense, back-breaking labor in the hot sun (well, not really), I've finally

got something for you slack-jawed yokels to lazily play while sitting back

in your reclining chairs, drinking iced tea, and swatting at flies! What a

horrible waste...



Actually, I think you'll enjoy this game. It's about a dude named Kyle who

sets out to find the awful truth behind a bloody world war. Remember, run

WARTORN.ZZT first, and once you've finished with it, move on to WARTORNX.ZZT.



And another thing- remember to register! No, it doesn't cost anything. No,

you won't be sent loads of junk mail each and every day. It's real easy and

fun! Just send me any comments and suggestions you have about the game, and

I'll send YOU:

-The official War-Torn FAQ (frequently asked questions)!

-A preview of my upcoming games!

-The great feeling that you get when you actually PAY for shareware!...

no, wait...



I don't care how long the game has been out, I'll still send you this stuff!

And don't forget to play my first game, Todd's Adventure!



So quit reading this idiotic text file and get playing, or I'll kill the lot

of ya!*



*It won't be pretty...


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Spacecraft [Jan. 1st, 2013|05:48 am]

crassadon
[mood |discontentdiscontent]

. . . . . I really want to play Starcraft. User made maps. . it was all I ever played. There`s these memories of the games people made, that I really want to play again. Games, lost, somewhere in the net, and you won`t get enough people to play them. There was just such variety! Such creativity! I remember this one, based on being on a tropical island, during a zombie apocalypse. I can still think of it, and feel as though I was really there: being at a tropical island resort; the night rising. A storm ripping through the air; palm trees bent in the wind. . .the consuming horror arrives.

Even though, graphically, none of that was an accurate depiction of what was shown on screen. You would play so many, of such different games, that it became very easy to accept that, say, this green blob-ish thing with some kind of bones sticking out of it is the dying remains of Morkshar, telling you how the enemy leader is shielded by a power crystal hidden in the north west. It was just really neat: so many different gaming experiences, that would take way different lengths of time to play, so you could play this one and that one, and maybe it hardly starts, or goes on for a while. . I would just play game after game until my mom would come in and chastise me for sneaking out of bed at night, and ``you have school tomorrow; how could you!`` Though I`d be at it the next night again; I`ve always had problems sleeping at night.

I want to keep playing those games! I feel like nothing has come along to give that sense of immediate access to a wonderland of gaming. As though it were some secret, which gaming houses want to pretend never existed.
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Let's Analyze (The Town of) ZZT! Part 4 [Dec. 22nd, 2012|12:12 am]

dr_dos
Sorry for the delay, LJ was down when I posted this on z2 and I forgot to post here when it returned.

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Let's Analyze (The Town of) ZZT! Part 3 [Dec. 15th, 2012|07:48 pm]

dr_dos
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Let's Analyze (The Town of) ZZT! Part 2 [Dec. 9th, 2012|09:39 pm]

dr_dos

zzt_019.png



Back at the hub the player opens their first purple door and immediately meets with the second. For this update I'll be going south.


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Let's Analyze (The Town of) ZZT! [Dec. 8th, 2012|01:30 am]

dr_dos

Background



My inspiration for this project comes from Simply Simon's Let's Play Mega Man series of well, Let's Plays. He took a more analytical look at the series and how it develops over time compared to most LPs which just show off how to beat the robot masters with just the buster or whatever.



At some point in the thread somebody linked a similar project, though in screenshots known as "A Critical Look At Mega Man Stages" which has been going on for quite some time now covering everything as well.



This got me inspired (months ago) to try something similar with ZZT games. See what they did, try to deduce why, and figure out if it was a good or bad design decision in the end. I'll be starting with Town of ZZT by virtue of being the first game.



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And that's the end of that!

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Air Fortress [Nov. 26th, 2012|06:28 am]

crassadon
I think it's time I admit to myself that I will never complete Air Fortress on my NES.

It's a pretty challenging game, in a style you wouldn't see anymore! I remember one day, a neighbour showing up at my door, trying to sell some of his carts. Something about Air Fortress caught my eye. . . the epic space fight; a huge fortress in the background. . . . I ran to the living room to gather my savings from behind the TV. It took almost all the allowence I had saved up to get $20 for the game.

My Mom could never understanding wanting to pay so much money for a game.

I think I only made it to level 3, or maybe 4. At the end of each level, you have to backtrack to find your ship [which is somehow inside the fortress for no apparent reason]. With limited fuel, and no directions, it's difficult to actually get to the end of every level. Yet somehow, it stayed in my mind that I would go back and finally play through this game. Er, well, I suppose it would still work if I cleaned it enough. . :o
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Top Prize [Sep. 1st, 2012|09:19 pm]

crassadon
Just last night, I had a dream about going in to one of those arcades, where you can win tickets for doing well in games. The game I played in my dream, didn't really make much sense: some sort of lyric memorization and virtual lever placement is about the best description.

Although the actual games in such real arcades rarely made much sense either. Flick a coin into a mouth; shoot an alien's uvula. . "We NeeD EneRgY!!!"

The one we would always go to was called Funtasia; totally closed down by now. All of us: all my friends, every birthday; every time we could go, that is where we would be. Two hundred bonus tickets to the birthday boy seemed like a great deal at the time! We all had accounts there to horde our tickets at; maybe I can justify all this gaming as a tool for early banking practice. . :P

There were lots of games. . "drive a tiny car around a track," "roll a coin through a tiny revolving door," "virtual horse racing;" and classics like Basketball shooting, and Skeezeballz. My favourite had to be Mario Pinball. Which played like Super Mario Bros. 3. . .if it were a pinball game. I don't honestly know how that works or makes any sense. In fact, I only made it past world 2 maybe 3 or 4 times. It was always my favourite, though, and I remember averaging 32 tickets on it when I played.

There was also a row of more 'typical' arcade cabinets, which didn't give out tickets, but let you play games like Primal Rage, just like at a normal arcade. I don't know who could choose to play such games when tickets are on the line. . :o

It would have been years later that the site I played at got another cabinet in: a multi-game system, rather a lot like a Neogeo cabinet. I liked it, because it had a Bubble Bobble "match three similar colours" game on it, which I was pretty good at, so the ticket efficiency was quite good for me.

It was different by having poker chips instead of bubbles, and you shot from the top to the bottom; able to move left and right, and always dropping pieces straight down. I was good at it, but I'm not really a master Bust a Move player. Still, though, pretty much an assured twenty tickets.

Time passed after that. I was the only one of my friends in the arcade on this day. I don't even remember my parents being around. I put a coin in for that game, and started playing. Clearing about four levels, before getting stuck.

Just not seeing anything to clear. Filling up all the columns but one, and not getting the right pieces to make a set of three. Giving up; slotting in my remaining pieces, and filling up the final column. Finally, as I was about to fill the last possible slot, though I didn't see it at the time, my drop formed a set of three that went into the pile of pieces, and as they disappeared, pieces above fell, and also cleared more sets. Making more space for more of the pieces to fall, and even more sets being cleared. Still I hadn't touched anything, and the chain reaction was still going on: pieces just falling into place, and clearing, and everything above them falling and forming more sets, and leaving more holes for pieces to fall into and clear still more sets. Until only two pieces were left on the screen, which I cleared off myself.

Well, how many points do you think that was worth?

I played through a couple more levels, in my standard style, before finally overflowing the screen, and receiving my points. I took it to the lady at the counter, who couldn't believe it, and came to the machine to check my score.

And there I was, with the highest score; well above anyone else who had played. Yes, a score that was sure to remain The high score. . . for at least another six hours, until they reset all the scores at night.

I had enough tickets to choose any prize I wanted, so I cashed out my savings, and chose a giant, authentic, stuffed Porky Pig in a leather jacket. The jacket reads "That's All, Folks," on the back. It still remains the highlight of my collection of stuffed animals.

I never really went back to the arcade in the same way after that achievement. Though the fragments of memories remain, even now.


PS: Way to go everyone, on putting Videogame_Tales in the Top 10,000 LJ Communities!! Which. . I don't really know how they determine that, but it feels pretty good, huh? Someday, I know we can make it to #1!!! It may be tough, going up against groups making fun of celebrities. . but we'll be first, in some time warp; echoing through space. . . and no matter what, you'll always be first in my heart~ Whoow whow whoooww ~~!!!
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The Super Nintendo [Aug. 30th, 2012|03:46 am]

rakarr
Many's the time I've wanted to make a post to this community only to realize I don't really have much to say. Oh, I have a lot to say about video games in general - I talk davidn's ear off all the time - but tales that rely on specific memories? They tend to escape me.

But speaking to David about his recent experiences with The Legend of Zelda: A Link to the Past reminded me of my early encounters with the Super Nintendo entertainment system, and today I'd like to talk about those.

The Rambly TaleCollapse )
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(no subject) [Aug. 26th, 2012|05:29 pm]

kjorteo
Also, just because "Kjorteo swears he's going to review Family Dog one of these days (twenty yeras later it still hasn't happened)" is sort of memetic among the early videogame_tales, as it sort of became the Duke Nukem Forever of videogame_tales posts, I just want to say that

Here is part one, and
here is part two.

See that? No April Fool's joke or anything; I really did finally do Family Dog. It's done, I did it, so there.
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